Faromir

Guarding the Auxilia

Captain Corvinius asked the ravens to assist some templars in guarding a work crew of auxilia repairing a section of the tradeway.

While standing guard, Pabby offered some rations to the templars, and let them sit out while they did the work. The Sergeant was more then happy to let the ravens do the work while he sat and ate, however the younger templar called Pontus seemed upset by the whole thing, but eventually relented when the sergeant ordered him to take the food and stop being a stuck up.

With the templars relaxing, the party intervened in a portly merchent’s bad fortune, his wagon wheel had fallen off, apparently he had just had a newly made one put on, shoddy work apparently.

Roan was able to discern the merchant was named Tylus, and was hiding something. Saltix used a spell to read the poor mans mind, only to find out he was desperately scared of the templars discovering he had narcotics hidden in his grain barrels. The dust hidden within was not illegal where it was purchased, or where it was going to be sold (the vale), but the templars would surely punish him severely as the substance is illegal in their lands. Saltix was also able to determine the merchant was no real threat, and made these runs frequently, once every month or two, depending on supply

Now aware that the party knew his secrets, he was silent, Saltix shared the information with the group, who promised to Tylus they would keep his secret, for a favor at some undetermined time in the future. They informed him The Ravens helped him, helped him replace his wheel before the templars finished eating, and sent him on his way.

The party wrapped up their guard duty, and all ravens, templars, and auxilia, returned to windshire.

Not a single attack was rolled in this adventure.

Party
Saltix “Potatofucker” Lickspit
Pabby Babby
Red Doral
Roan Winterford

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Wayward Auxilia

Captain Corvinius of the templars, offered a job to the ravens to rescue some auxilia being held for ransom by looters demanding coin and relics. The lord bishop would not authorize the use of templars, considering the auxilia a write off. Corvinius put up some of his own coin in an effort to entice the ravens to take the job, clearly not wanting to leave the auxilia to their undeserved fates.

Our intrepid party took the job from the board, and set out to rescue the auxilia.

It was reported the looters had taken the old ruins the ravens had previously cleared out as a small base. The party made quick time to the location, and decided to try and parlay with the looters.

Pabby (covered by the ranger with his giant bow) approached the looters with Roan at his side. The party managed to convince them they were there to deliver the ransom, much to the shock of the looters who had all but given up. The party planned on giving the looters the gold from the quest reward in exchange for the auxilia, however when they found out the looters had asked for significantly more then the 1000gp the party was intending to give them, they made the decision to kill them all.

A short few moments later, and the looters lay dead. The party returned to the fortress with the grateful auxilia and claimed their reward from the gate guard.

Party
Saltix “Potatofucker” Lickspit
Pabby Babby
Red Doral
Roan Winterford

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Ruins Abound Part 2

The party delved further into the old imperial supply cache, finding it near spotless, fighting more oozes, and eventually defeating a gelatinous cube which had cleaned the hallways out, and looted the supplies out of various grain storage rooms, ammunition stocks, and armories.

Clearly the town never got to make use of anything stored down here, likely razed to the ground before an alarm was even sounded.

The party also stumbled across an old barrel of whiskey, which they decided to liberate from the stock room.

Party
Dolos
Fin
Din Frostfire
Harlan

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Ruins Abound Part 1

A ravens scouting party located what appeared to be the ruins of an old imperial temple and catacombs further east, outside the reach of the templars. Rin offered up the location as an internal job, for whoever wanted to explore and loot it.

The party took the job, and ventured to the old temple, where they found the ruins of a small town, razed eons ago. Inside the temple they located the catacombs, robbed a few ancient graves (i mean, who is going to come looking for some dusty old corpses?) and located an underground aqueduct, long dilapidated and stagnant.

Blasting the old door of the hinges, the party ventured into the stagnant water, eventually fighting grey oozes found feeding on rats.

Curiously, the party found an old watertight door, apparently untouched by looters, venturing inside the located an old secret holdout store house, likely for the town above, lot of good it did them.

Party
Dolos
Fin
Din Frostfire
Harlan

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Act 2, Chapter 2
Location Change

The ravens broke camp in Beaton in little time, the entire band working together to load the various wagons, pack animals, and magical disks, that they would use to move on. After saying farewell to the town, the group pressed east, down The Tradeway, bound for Fortress-Monastery Windshire. It was a long journey, with the group making its way through Azrune, passing ever increasing numbers of soldiers on the way, undoubtedly a sign of pending war. Though hassled at the border to Highrock they were eventually allowed through, and continued their journey east, finally leaving Highrock and entering the emerald plains, a large overgrown grassland that makes up the western most part of The Fractured States

The rolling green grass is half a man tall, and dotted with the occasional small grove of trees. Few signs of civilization are visible here, with only the tall distant fortress looming on the horizon. The battered, but surprisingly well kept tradeway continues it’s march toward the vale, the occasional scavanger, trader, patrol of templars, or wagon full of refugees, most likely escaped slaves from further east, trying to escape the chaos of the remains of the empire, pass the group as they continue their trek.

Arrival at the fortress was met with alarm, the sudden arrival of over forty ragtag adventurers shocked the templars, who sealed themselves inside their fortress, believing them to be bandits. Rin and Teek were able to calm the templars and convinced them they were not an enemy, no simple task given the constant threats the templars face from looters and raiders. A simple accord was struck, the ravens could camp outside the fortress, and prove their good intentions. Tensions between the Ravens and The Rose are high, the diverse ravens standing in stark contrast to the all human templars.

Rin reminds everyone, on a near daily basis, to make nice with the templars, and avoid angering them at all costs.

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Maybe You Can Help. Part 2

Annastasha asked the party to deliver a hulking bag of mana crystal dust to her old hermit friend, in exchange for an old magical music box the hermit owned. The party agreed on the premise that anna would enchant a item for each of them.

After a long journey north into the wall, the party arrived at the hermit’s cave. Their innital meeting was with a scrawny old naked human male, wielding a music box and shrieking at them. Dolos managed to command him to halt before the party was set upon by the actual hermit, a twilight aged red dragon by the name of Zemross In the ensuing chaos the crazed man barely got away, almost having been stopped dead at the doorway by Dolos, and Zemross claimed the parties donkey (periwinkle) and the bag of dust, then ordered the party to retrieve his box.

Much to his surprise the parties ranger Harlen, decided to argue with the dragon, demanding the return of the donkey, and payment for the parties assistance in dealing with a situation he himself obviously could not or he would have done so already. Zemross found the interaction with the little creatures entertaining, and knowing he could not fit into the annoying humans cave, agreed to pay the party for their services, even returning the donkey.

After enduring a multitude of crudely constructed traps, and having to listen to an annoying litany of lunacy spewed by the old man. The party eventually cornered him, and in a climactic and incredible turn of events, managed to push a mine cart down a track, with a crude effigy crafted by Pate, which would be accidentally lit on fire, and then used by Dolos to project his voice in such a frightening manner the old man fell from his ‘wizard tower’ of crates and broke his neck. Much to the shock and delight of the entire party.

With the dragon paid, the box secured, and their gold strapped to their backs and periwinkle (poor donkey, that was more gold than he should have had to carry) the party returned to Anna, only to be met with trinkets instead of her actual promise of payment.

Party
Pate
Din Frostfire
Harlan
Dolos

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The Warlocks Grave

Tipped off by a shady old militiaman about an ancient grave-site in the south wood. The party kidnapped the guard and set about dragging him to the location.

After finding the location to be real, the party proceeded to enter the crypt after solving a few magical locks on the way. The guard managed to slip away in the chaos, likely never to be seen again, but only after Harlan shot him as he fled.

Despite this, the party was able to gain entry to the burial room, and through sheer dumb luck, pick the locks on the chests within despite not having a rogue, and even find access to a hidden chamber with even more coin.

Hauling bags upon bags of gold coins away from the site, the party reveled in their new found fortunes, after all… Nothing bad ever came from stealing from the grave of an ancient dead warlock right?

Party
Pate
Din Frostfire
Harlan
Dolos

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Suspicious bandits

All but eradicated by The Ravens, the bandits in the area had stopped their attacks and withdrawn to an old mine north in the mountain.

Captain Garret sent the ravens to investigate and report back, not wanting to devote any of his few soldiers in the event this was a trick.

The party ventured to the old mine, and with a little magic and a lot of luck, managed to subdue the guards without alerting the forces within.

After volunteering to stay behind alone, Pate was able to determine the bandits were being paid by Highrock soldiers of some kind to disrupt trade in the region. Armed with this knowledge the group reported back to the captain (and conscripted a new raven along the way)

Party
Pate
Din Frostfire
Harlan
Dolos

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Maybe You Can Help. Part 1

After discovering the orb in the magegate, and showing it to Nigon, he became visibly concerned about it. And decided he needed to have a specialist in ley energy look at it. The best mind for the job was Annastasha Tremith whom Nigon seemed to be uncomfortable with having to speak too. Instead he asked the party to go in his place, indicating her tower was located in the deep old wood south of beaton. They agreed and he marked it on the parties map, and teleport-ed them back to the ravens camp.

After a long travel south, the party located Anna’s tower, and was able to make contact with her, she seemed un interested in helping the party until they mentioned Nigon. She asked for the party to perform mundane tasks, of which the party only performed one before growing wise to her using them. Din specifically butted heads with Anna, eventually convincing her to tell them what they wanted to know.

The orb itself is a ‘ley orb’ part of a larger ‘ley weapon’ of some sort, Anna did not seem to know the specifics, but indicated there is typically a staff associated with this sort of artifact, and that either item could be extremely dangerous in the wrong hands. She seemed saddened the players would not be duped into handling her busy work any longer.

She asked the party for additional help, this time seemingly more sincere with her tasks and promising rewards, which they tentatively accepted for a later date if they find the time.

Party
Harlan
Dolos
Din Frostfire
Fin

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The Leylines are wrong! Part 3

Din took the party to meet Nigon whom asked the party to investigate and clear out Belindra Stormwater’s old Magegate.

The party agree’d and after entering the gate, quickly found the place to be occupied by numerous water elementals who all identified themselves as Typhis

After defeating the two bandits that had mistakenly activated the gate back in Belindra’s ley laboratory, they stumbled across a bound up Tatie Copperbottom to whom Din wanted to cause bodily harm.

After carrying Tatie around like a lantern and using his knowledge of the place to locate a secret room, the party found a glowing orb seemingly filled with energy, which they brought back to Nigon.

The party turned Tatie over to the Whiteshields, but not before Fin slipped him a lockpick.

Party
Harlan
Dolos
Din Frostfire
Fin

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